Dreagons Notes

Session 0

Introduction Session - | helped a group of scavengers deal with a Weeping Zombie, which in turn gave me the
Weeping Pox. | managed to stave it off until | arrived at Gloomward, At Gloomward, | check out a building, where
Ifind cultish things, until the leader of the village, Old Lady, forces me out. | make my way through the swamp to
Marshreach.

Session 1

Session 1 -| met with the rest of the party, introducing myself and making quick friends. We head to the tavern
to talk to people about missing villagers, but only end up threatening a farmer. Attempted to create a cure for
myself for the Weeping Pox, but fail and get one of my new party members sick as well. | am forced to join the
caravan in servitude. The next moming, we head to the town hall learn about the missing couriers and kids, and
then head to the farmers place and begin the search for the missing kids. We end up in a forest where the kids
are digging for treasure, which actually leads to a tomb.

Session 2

Session 2 - We head into the tomb, where we fight some ghosts and specters. We search around, discovering an
old gas mask that seemed to be used for a ritual of sorts. We dont find any treasure, but we do find a few
magical trinkets that seemed to summon more ghosts to attack us. We leave the tomb and head back to the
caravan, where | try once more to make a cure and succeed, curing myself and Alina of the Pox. The next day,
we search for the farmer's missing chicken, which turns up an 8 year old child named Evalina, who stole and ate
the chicken. Lacrevril says that the child has the potential for very powerful magic and wants to take her to her
homeland, in order to protect and guide her. Despite my and Velma's objections, we ultimately agree. Before
leaving, | give Evalina my Blood Amulet, to remind her of home on these side of the mountains. With the
payment given by Lacrevril, | pay off the caravan, but decide to join up with it.

Session 3

Session 3 - The group leaves the caravan for a while in order to find the couriers from Swifttide. After getting
supplies, we head out on the road, looking for signs. After 3 days, we come across a group that looked
suspicious to myself and Alina, but Gon and Velma thought otherwise, so we left without much incident
(besides Alina sniping one of the strangers with a rock). We finally make it to Swifttide. | get us a room at the
Jocal inn while the others ask fisherman about the missing couriers. | get some information about the local
herbalist stealing a goat (rightfully so, as was her payment) and a mob being sent to confront her, but have been
missing ever since. | meet back up with the others, who are talking to my sister's former lover, Issac. | confront
him, but ultimately leave him be. After spending the night, we head out the next morning to the herbalist’s home.
We find a man picking up nettles off the ground near her home, seemingly in a trance. Alina was able to speak
nto his mind and get some information. We then walk another 100 feet, standing at the entrance to her home.

Session 4

Session 4 - We meet with Irma, the herbalist, who gave the mob tea in order to put them in a trance and use
them as labor to help with her chores. She reveals that she only wanted to teach them a lesson to not mess with
her. We also find out that Millson and his boys were part of the mob sent, so we agree to help out with the
chores in order to release the men early. After spending the day helping and spending the night, we finally see
Millson return from his trp for a special flower for Irma. | had attempted to learn some tricks from her, but she
refused. We escort the mob back to the town, where the trance lifted. We explain what happened to Millson and
the innkeeper, warning them to stay away from Irma, We ask Milson if we can tag along and help escort him
and his couriers to Marshreach, After getting more supplies, we were on our way. One night, while on the road,
Velma notices a strange celestial body moving through the sky. Alina makes sure to chart it as best as she can,
[believe it to be a new moon or star for Une, the God of death. We plan to head to Wealstowatch or Iringlen in
order to find out more. Two nights later, while on my watch, a large figure appears out of the tree lines, making
their way to me. | tell them to back off, but they dont listen, so I ire at them.

Session 5

Session 5 - After firing atthe figure, | get shanked a few times, going down. The same happens to Gon. Velma
manages to get us both up and Blorg gets the final hts on the figure, taking him out, We search the figure,
finding a letter and a bag of silver. Velma holds the letter and has a vision of a commander writing the letter to
their daughter. We decide to head back to sleep. The next day, we encounter a dark cloud that chases after us
and kills one of the couriers. Afterwards, on the road leading to Marshreach, we find three knights from the
Kingdom of Thaisha, Quintell,Berton, and Vallis. They are here to seek glory, as their kingdom is at an impasse
with the Dracan Empire, whom Lacrevril may be part of. 'm not so easily impressed by them, but we travel with
them the remaining way to Marshreach. They convince Gon of glory where they come from, and so we make
plans to travel with them to their kingdom.

Session 6

Session 6 - We reach Marshreach and find several farmers arguing with an older farmer named Hemlon. Hemlon
has a sort of rot in part of his field, so he made offerings to the God of Plagues. The other farmers stole those
offerings and want to bum the field to save their own farms. | tried to make a compromise, but neither side
would listen. We headed to the town hall, where we met Elmar, who told the farmers to give the offerings back
We decided to check out Hemlon's farm and tried to investigate the field, but all we found was animal hair and
no other leads. | kept a few samples of the crops for future research and I suggested Hemlon try and keep the
rot away from the rest of the field, and if the offerings didn't work, burn the rot. He agreed and we left. We spent
the night atthe inn with the knights, and in the morning, we get supplies. During the night, Aline wanders off and
pays for a sex worker. While shopping, we see smoke in the distance and head to it. We find that Hemlon's field
with the rot on fire. We help him out and go to confront the other farmers on hss behalf. Once we reach one of
them, they reveal that the whole field was covered in rot, seemingly overnight, so they did what they had to do to
save their own farms. Since | believe in justice, | wanted Blorg to break the man's nose or pay Hemlon back. The
farmer refused and Blorg bit part of the manis ear off. We decide to leave Marshreach and head out on the road
to Wealstowatch. While in the swamp, Velma saw a deer, so went to go hunt it. After shooting at it and getting
it down, | found that it's belly was wide open, seemingly undead. | put the thing out of i's misery and reported
back to the group. During the nights on the road to Wealstowatch, | learn more about Velma and Alina. | told
them that my family are a long line of blood magic users, but didnit go too far into detail. Blorg is always an
open book and Gon remains a mystery. We make it to the old battlefield, where Velma and | scavenge, and she
finds something..

Session 7

Session 7 - Velma finds a ring with writing on it that matches the language on the bells. We set up camp and
Velma has a dream about the group being attacked by monsters that whistle. She wakes up and warns the
group, and we are indeed attacked by the whistling monsters. We manage to fend them off with the help of the
knights and go back to sleep. Velma attunes to the ring, which helps her see better. On our travel, we find a
shrine that is broken and we leave an offering of a ration. The next day, we encounter a traveler coming ftom
Wealstowatch named Arrora. She helps Alina accurately map out the river we need to take before taking her
leave. | believe her to be an avatar of the God of Travels. We manage to make it to Wealstowatch. Velma meets
with her friend Lynette, while Alina and Blorg clean the outhouse to pay for a meal atthe inn, | look around town,
finding a carpenter shop and asking about a boat. They direct me to the fisherman, telling me to ask them in the
morning. | head back to the inn, where we meet Zira, a bard who seems to see fate with cards. We play a few
games with him and he makes a wager with Alina, saying he gets to draw another card if she finds the
information she seeks. In the morning, we meet a fisherman, named Darryl, who agrees to take us to the
Kingdom of Thaisha for 2 gold. We agree to meet him in a few days with the gold. After, we head to the archives
of Wealstowatch, meeting Syris Farfond and discussing the topic of the object we saw in the sky. Alina and
Velma do more research, while Blorg and | go hunting, making half of the money we need, After a while, we
meet back at the inn again and Alina draws another card with Zira, who says she will meet a member of a
kingdom who rules by fear. Velma also pulls a card, offering the ring and gets the fate that she will become the
greatest Druid in idravel.

Session 8

Session 8 - We spend a week earning money in Wealstowatch so we can buy supplies and give 2 gold to Darryl
the fisherman, The knights leave halfway through, and say they will have someone meet us when we arrive in
the Kingdom of Thaisha. After the week is over, we gather supplies and meet with Darryl. We sadly have to leave
Desmond and the cart behind with Lynette and Erik, who will watch over him while we are away. We spend a few
days on the river before we make it out to sea, Almost immediately, Velma sees a storm approaching, so the
next day, we head for the coastline. We anchor the boat down and find some caves in the side ofa cliff face.
With Gon on watch, we all get captured by goblins, who take our stuff and tie us up. Gon manages to trick the
goblins while Velma wildshapes into a rat, freeing Gon and Blorg. A fight ensues, leading to the death of Darryl.
‘We manage to get our stuff back and find the exit. Gon and Velma have a bit of a fight over Gon being
insensitive, The next day, we bury Darryl at sea and spend the rest of our time at sea trying to keep the boat
afloat. We finally manage to find a dock in Thaisha and hide the boat. As we walk, we see a knight on a gryphon
fly over us and land, approaching us.

Session 9

Session 9 - The knight reveals himself as Daelen and puts a zone of truth around us to get our intentions. We
answer his questions truthfully, so he lets us proceed. By nightfall, we make it tothe city of Thaisha, where we
are greeted by guards and escorted to a place to stay for the night. In the morning, we meet Elerra, an elf who
was assigned to escort us around the city. First, she takes us to a bathhouse, where we all wash up. Then Alina
and grab supplies seemingly for free. We then meet up with a Dracan Empire defector, who asks us questions
about Lacrevril, Alina gives him her blood to test, and will gt the results in a week. Elerra then takes us toa
map room, where she and Alina exchange map information. | se my materials to create a few potions and
perfumes, while asking Elerra for an audience with the king,

Session 10

Session 10- After Alina gets done with the maps, she suggests we head to a brothel, which Elerra actually
considers for us. We also bring up an idea for us to go to the island in the middle of the eternal fog, since we
found a map of that island long ago. Elerra says she will bring it up to Daelen. We visit a tavern and meet Fin, an
aspiring knight, We also taste something called wine, and are given a tour of a vineyard. Elera takes us back to
our current lodging, while she prepares the visit to the brothel. When we visit the brothel, Ifinlly lose my
virginity to an ore woman, She almost broke me. It was divine, The next day, we visit with Daelen, who doesn't
care about the island, but instead wants us to go on a mission to the Dracan Empire and learn what we can, and
also bring back Evalina, We agree to the mission, though we might have plans of our own. The next day, we join
Fin and three gryphons and start flying north and east, to get as close to the Dracan Empire as possible, On the
first night, we see a man wailing about scales inside of him, though only in his mind, as Alina can speak to him
that way. He ends up dying before I could examine him, revealing a scaled horror inside of him that we fight and
beat.

Session 11

Session 11 - After | examined the horror's body and took some scales, Alina is revealed to have lost some of her
memories. We don't have much to help her with at the moment, so we go back to sleep. The next day, we ride for
a few hours, but Fin has us fly to a cave, as a scouting party of the Dracan Empire shows up. | reason that the
best course of action is to go ahead and get caught now by them, instead of risking getting caught on gryphons.
We surrender to the scouting party, and are forced to march through the mountains to Knife-Edge Outpost. We
meet Lalumar, the 2nd Dragoneer of the Dracan Empire, who keeps us imprisoned for two weeks as we wait for
Lacrevril, who we said we would talk to about all we know. After the first week, Velma tries to look around as a
rat, but finds nothing, At the end of the second week, Lacrevril shows up and we tell her most ofthe things we
know, except the fact that we are on a mission. She decides to give us our stuff back and gives us a choice,
come with her to the island surrounded by fog, or stay as prisoners for the next few weeks. We agree to travel
with her to the eternal fog,

Session 12

Session 12 After making plans to go to the Fog Island, Alina tres to spend some romantic time with Lacrevril,
which doesn't really bring about anything. | end up getting a meeting with Lalumar, and try to get him to consider
asking his Emperor to make peace with Thaisha, but Lalumar wants the war. After a few days, we start to
prepare to fly down to the coast ofthe Forgotten Lands and head over to the island, Before we do, | grab the
sending stone given to us by Thaisha from Alina, and send them a message that the Dracan Empire is set to
attack. After fying for afew more days, we land on the coast and make plans for how to approach the fog. We
make several runs, trying to think about heading to Mythrion instead of the island, flying high up into the sky if
the island is a floating island, and having me dive into the water with the music mask on incase the island is
underwater. After that attempt, | have a thought to try and replicate the whistle that the fog makes using the
mask. manage to get it almost exact, but | hand the mask to Alina for her to doit, as she is more musically
inclined. Alina manages to follow a series of whistles that the fog produces, revealing the island to us. We land,
and find a strange, large building that covers 2/3rds of the island.

Session 13

Session 13 - After exploring the island for a bit and finding only worms and bugs, we head inside of the building.
Inside, we find two rooms that have an invisible barrier blocking entry and hold metal scrolls. We also see
several hallways lined with other scrolls that have copper, silver, and gold linings. The hallways loop in a circle,
with the biggest hallway holding several other sets of two rooms. At the end of the main hallway, we come
across a circular room, with 11 figures ini. Ten of the figures are kneeling, surrounding one in the middle. They
all are wearing the weird music mask and are producing a sound that we heard in the fog. We inspect the room,
but find nothing, so Itouch all of the figures, leading to them all disappearing in a cloud of dust. The figure in
the middle drops a platinum ring, that | grab and put on. We surmise that these people used music as language
and for their spells. We head outside and find that the fog hiding the island is now gone, and Velma sees a ship
on the horizon, but guesses that itis a day away. We head back inside and face off against fog creatures that
might have been a security measure, We explore the hallways, finding those rooms with the barriers, with one
holding what looks to be a record player and a pair of elven boots that Velma now wears. We get the idea to use
the masks to walk through the barriers. Alina tries to speak to me in my mind, but she seems to be blocked.
After another fight with the fog guards, Blorg, Gon, and | gather up as many scrolls as we can, while Alina,
Velma, and Lacrevril go to grab the record player and some of the metal scrolls. We take everything outside and
test the scrolls on the record player, but all we hear is music, We decide to rest for the night, in preparation for
whoever is on the boat.

Session 14

Session 14- The next morning, we talk about how we would deal with the boat, as Velma confirms itis a
Thaisan boat, We manage to get Lacrevil to not attack on frst sight and instead let us talk to them. When the
boat arrives, we find our knight friends, Quintrell, Berton, and Vallis. We tell them about the island and our
mission to try and spy on the Dracan Empire, We also tel them about Lacrevril, and they agree not to attack as
well. With everyone together, we try again to make sense of the scrolls, but we keep failing, We decide to head
to the lands of the Elves, Mythrion, the next day. During Alina's watch at night, Lacrevril leaves, taking the
dragonells with her. The next day, we all gather on the knight's boat and head south. During the travel, | fish up a
giant lobster and we have to fight it and a second one. Once killed, l use some of the chitin to make a shield,
adorning it withthe black scales | gathered before. | also help make Gon some pauldrons. We make itto the
shore of the lands of Mythrion, where we enjoy a nice lobster dinner before heading to bed. In the night, Blorg
grows a beard and | actually start practicing my formulas. When we awake, we find ourselves surrounded by
elves, bows drawn.

 

Session 15

Session 15 - Velma and | talk with the elves, though Velma is able to have a conversation, and I just
inadvertently insult them. We are able to convince the elves to let us make our way through the forest and to
their city. We start making our way through the elven forest. On the frst night, we are attacked by a pair of
mothfolk. We take them out, but Blorg is driven mad with paranoia. On the next night, we are attacked by a
creature that seems to feed off of dreams, this ultimately makes Gon imagine the group as different creatures.
The following day, we have Alina and Velma try and check where we are at, and we find ourselves a little halfway
to the city. That night, everyone pitches in together to make a tea to soothe Blorg, but it doesn't work. The next
day, we are walking through a thick fog and hear cries for help. They say they are stuck in a giant web. We
assume its a type of spider creature, so we send the knights in first to verify, They do say someone is stuck, so
we reluctantly go to help. Gon Kills a few spiders and takes down some webbing and we find Zira, the strange
bard or sorcerer we met in Wealstowatch. We free him, and tell him about why we are going to Mythrion, He
wants us to find a card that he misplaced while on an island. This is his special trickster card. We agree to help
him if he can do these things: find out about Velma’s past, help me find my sister and her child, get Blorg coffee,
‘Alina wants giant tts, and Gon wants Zira to write songs about him and sing them around the world

Session 16

Session 16 - After agreeing to help Zira out, we continue on our way. We eventually come across a hut in the
forest, owned by a gnome named Pombin Tambo. We gather herbs and meat for him so that he could make us a
soup for dinner. Everyone but Blorg eats the soup, which gets us high and we start to see things. Red light
entered through the window, so | went outside and saw the moons of Irgon and Aelgar outside, which is usually
impossible, so | take it as @ bad omen. After a bad trip, we get some rest. The next day, we finaly arrived at
Mythrion, though we dont see anyone at first. We decide to play the music box we have to make noise, and are
eventually found by an elf that was sweeping the street. He runs off and we walk after him, coming face to face
with Mordithas Starwhisper. Velma and | talk with him, trying to convince him that we are only there to seek
answers for the questions we have, but Mordithas was not having it. Fortunately, he had to seek approval from
the council he is on before he could kick us out. When we meet with the seven members of the elven council, we
tty to tell them that there is possibly a new moon or object in the night sky. Only the youngest member on the
council, Naelamin Lightshine, believes us and vouches for us, willing to keep an eye on us while we attempt to
prove the existence of the new celestial body in three nights. While we wait for night, the elves have us sweep
the streets, which we lean is because they eagerly await the return of their four great houses from the Fey
lands. That night, we dont see the object, and Velma is able to figure out that the object will show up in four
nights. Naelamin is able to get us the extra time from the council, after we give her instructions on how to use
the music masks we took from the musicians, and the promise that we would help them figure out the magic
behind it. Over the next few days, we sweep and look for the new moon. During that time, Alina summons a
familia, a psuedo-dragon with white scales that she names Laccy. On the final night, we gather the council of
elves and prove the existence of the celestial body. We ask if they have records of this, but they claim they dont.
‘We ask if they will now help us figure out the music language, and they say it will take decades. They mention
the great houses leaving behind knowledge that is forbidden to them, and I suggest we go check it out, but the
elves refuse, content to obey masters that are no longer there.

Session 17

Session 17 - We convince Naelamin to take us tothe library, to check out the forbidden section, Blorg breaks a
vvase when we get inside and I check out the doors, feeling four layers of magic. Alina decides to pick the lock to
the door with her sickle, opening the door and triggering an alarm, Before the guards arrive, Velma wildshapes
into a rat and Alina manages to hide the rest of us with a silent image. We come up with a few plans, but we
have Alina misty step outside and try to create a distraction to lure the guards away. This only works for one of
the guards outside, who she charms, but a guard inside the library finds us. Thinking we will be executed, l have
Blorg and Gon attack the elves with me. During the fight, Alina leads a guard away to die from a mushroom,
Velma manages to get outside and transforms back, and Naelamin exits through a window, escaping the library.
‘Afifth elf joins the fight, with Gon and | dropping unconscious and then coming back thanks to Velma, we
decide to surrender. Velma, Gon, Blorg, and | are taken before the council, where | plead the case that only |
should be punished, that Velma and Alina werent there and that Gon and Blorg were just following my lead, but
the council believes we all share blame. They can't decide anything at the moment, not until Alina and Naelamin
are found. As we sit in a cell, with the knights in a cell beside us, Alina sneaks around the city, trying to find
Naelamin. Alina recreates Lackey, as it had been killed during the fight, and follows Naelamin' tail to the inner
city, towards the courthouse. While ina bush, Alina sees Naelamin being escorted out in cuffs. Aline attempts
to tty and free Naelamin, but fails and runs away. Later, Mordthas lets the rest of us go, saying that Naelamin
took the blame for everything and was executed for it. We are escorted out of the city, where we meet up with
‘Alina, who had just burned down the elves' library. We lick our wounds and force ourselves to march through the
night in an attempt to get away from the elves. | try to comfort Velma about it, but she pushes me away.

Session 18

‘Session 18 (Wasn't present) -Eif made sure we left Mythrion. Knights sung of their sweeping. We made it back
to Thaisha, which was attacked. They call us fuckups. We head to the bar with Finn and get drunk. We decide to
{go tothe druids to get Blorg fixed.

Session 19

Session 19- After waking up from being drunk the night before, we head out to find a druid to help cure Blorg
seeing the moth people around, We ask a guard who points us towards a large tree where the druids live, We
talk to one druid named Ernest, who points us towards the High Druid, Balminor, an elf. Balminor agrees to cure
Blorg for free. | also ask him about the celestial body in the sky, but he doesrit know anything about it. We head
tothe Inn to ask about finding jobs, but nothing is there, We ask a guard, who points us towards the Master
Huntsman, Haywood. Gon, Blorg, and I run a competition to get the biggest deer for bragging rights to sell to
Haywood. Gon does find the biggest buck, but fails to kill it. find a smaller deer and Blorg gets the next
biggest, winning the competition, We sell most of the meat and fur to the Huntsman, getting alot more gold
than what | am used to, leading me to think of ideas. We take some of the meat with us to cook with, deciding to
grab vegetables, bread, cheese, and fruit from the market. While we shop, Alina wakes up and wanders around,
finding the draconian refugee that took her blood before. He tells her that her blood showed sparkly dust, but
doesn't know much else, She gives him more of her blood to test. After more wandering around, Alina manages
tofind Gon and Blorg after | sent them to find her, while Velma and I returned home. Blorg takes over cooking
and makes a wonderful stew. During the meal, | bring up the idea of us staying in Thaisha for a while, in order to
get money to buy a new boat to sal to nearby islands to find Zira's Trickster card, and to train Velma on how to
sala ship. The rest of the group agrees. The next day, Alina starts up a fortune telling business in the poor
parts of the city. Velma trains and works with a group of sailors. | talk with a woodworker, who agrees to sell the
boat that our knight friends had been using for 50 gold. | pay down five gold and recruit Blorg and Gon to help
me carry the old fisherman boat from Wealstowatch back to Thaisha, this takes a week, but it brings down the
payment to 45 gold in total. During that week, Alina earned 100 copper. That next night, we hear commotion, as
the Dracan Empire